package
{
	import GameMain.Game;
	
	import flash.display.Sprite;
	
	import library.Tools.Flashfps;
	
	[SWF(width="1000", height="600", frameRate="30", backgroundColor="#ffffff")]
	
	public class RpgGame extends Sprite
	{
		public function RpgGame()
		{
			super();
			this.addChild(new Game());
			var sp:Flashfps = new Flashfps();
			sp.x = 10;sp.y = 10;
			this.addChild(sp); 
			Game.EngineMgr.setStage(this.stage);
		}
	}
}